Showing posts with label game based learning. Show all posts
Showing posts with label game based learning. Show all posts

Friday, 15 May 2015

Learning geometry with the help of Minecraft

As a teacher teaching in an International school my students come from all over the world. It is so rewarding for all the many reasons  - I know all of you know (if you don't know what I'm taking about - take the plunge and teach in an International School). On the other hand, it can be challenging as students come to the maths class with very diverse mathematics backgrounds. Being an IB school, we do not 'stream' students as you found find in other school across the UK, so it is essential for me to make sure that each of my students are being challenged in creative ways every time they enter my classroom, but particularly so at the start of a new unit.

So... the plan is?
At the start of this geometry unit, it was essential for me that students had a common understanding of vocabulary as we progressed through the unit. I created a wordlist (without definitions) of geometry terminology that I shared with the students in class.

I then asked them to represent their math terminology in Minecraft. They created a few worlds and decided amongst themselves what terms of the list they will build. I just made sure in the end that all the terminology was covered. As they were building and came across something they didn't know, they had to find out (from anybody or anything - Internet, etc. except for me), but they could use me to confirm their understanding. As they were building, I would prompt them with certain questions pertaining to what they were building at that moment in time. In the back of their minds, students had to keep the definition in mind, because the end product would be a Minecraft representation of the term and it had to be accompanied by a definition. Students then had to put these together then define in the accompanying video that they made on iMovie. This then acts a 'glossary' or wordlist for the unit.

What happened in reality?
As we know about students, what we plan for almost always has a twist to it and that is what I love about teaching! The students did what was expected of them (of course), but then they stretched themselves so much further. For example, as students were constructing pyramids, I was asking them what the differences were between triangular based and square based pyramids. They thought about it and build it. As I came round to them again - they were taking inspiration from ancient pyramids and comparing it - the Mayan step pyramids and the Egyptian pyramids. They added so much depth to their own understanding! 

The final product(please note that I did not edit anything, so there are some errors, but I think it is so great, it's worth sharing!) of one of my classes.


The verdict: My initial list given to students were too long and if you are going to do this, I would suggest you stay within a particular group of shapes at a time: such as polygons or quadrilaterals and add it in the end to the movie together. My mixed up wordlist created a lot of confusion for weaker students. 

Monday, 23 March 2015

Gaming in the maths classroom

On Saturday, I presented at the Education Show in Birmingham on gaming in the maths classroom and thought I would share some of my ideas with you.






















Above: Some photos of me before the show. The photo on the right-hand side was taken before the presentation (note the nervous smile!)


As teachers, we need to be convinced of the positive impact something would have before adopting it as part of our educational practice. Initially, we I started out with this project and research I was unsure of (1) why gaming works and (2) how to make it meaningful so it is not just perceived as a reward. However, now I am convinced that gaming is the way forward for mathematics education (within given parameters of course), but gaming is definitely changing students' mindsets and engagement in mathematics.

How the brain works:
If we start with what we know about the brain (at least at this moment in time), stressors for teenagers include many factors and one of those is repeated failure. When students are confronted with these stressors, the amygdala (also known as the switching station) is not allowing information through to the prefrontal cortex. In most mammals we see this as the 3F's - fight, flight and freeze. However, in a teenager in a maths classroom we see it manifest in one of two ways:
1) Acting out
2) Zoning out

It is essential that information arrives at the prefrontal cortex, as it is the prefrontal cortex that allows for critical thinking, reasoning and application of what we are learning in mathematics. However, for the majority of students, mathematics is associated with repeated failure and as a result, the amygdala is not allowing information to the pre-frontal cortex where the need to process and apply the information.


Above: Image of the brain from MyBrainNotes.com edited by Sarah-Neena Koch

This is where the games come in:
If you have ever observed someone playing a video game, you will have noticed that repeated failure doesn't seem to deter them from playing - and you would be correct. When playing games, the amygdala doesn't associated repeated failure with the switching that in other mammals is so important for the preservation of the species, in continues to allow information through to be processed by the prefrontal cortex.

Gaming in my classroom:
It is important to understand the differences between gamification and game based learning. This video I created will explain more:

Gamification:
If you are new to gaming, gamification is the best way to start off. Get comfortable with the various ways you can game in the classroom. I would suggest Kahoot, as teachers you can get it at: getkahoot.com and students access the games you've created at kahoot.it.  You can use kahoot to create polls of just using the online gaming tool. I also use kahoot for formative assessment or as a lesson starter.

Above: Engaging the audience at the show with a kahoot we played together.

I have also used Lego to gamify what students are learning/doing in mathematics.

Game based learning:
There are several games that I have used for game based learning in my classroom, using dragonbox and MineCraft This video will explain more:


I hope you have found this useful. Please get in touch if you are using games in your math classroom so that we can create a community where we share ideas and resources.